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Champions of Kamigawa
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 Card Name: Akki Avalanchers
       Cost: R
       Type: Creature — Goblin Warrior
    Pow/Tgh: 1/1
Rules Text: Sacrifice a land: Akki Avalanchers gets +2/+0 until
             end of turn. Play this ability only once each turn.
     Rarity: Common

  Card Name: Akki Coalflinger
       Cost: 1RR
       Type: Creature — Goblin Shaman
    Pow/Tgh: 2/2
Rules Text: First strike
             R, T: Attacking creatures gain first strike until end
             of turn.
     Rarity: Uncommon

  Card Name: Akki Lavarunner
       Cost: 3R
       Type: Creature — Goblin Warrior
    Pow/Tgh: 1/1
Rules Text: Haste
             Whenever Akki Lavarunner deals damage to an opponent,
             flip it.
             -----
             Tok-Tok, Volcano Born
             Legendary Creature — Goblin Shaman
             2/2
             Protection from red
             If a red source would deal damage to a player, it deals
             that much damage plus 1 to that player instead.
     Rarity: Rare

  Card Name: Akki Rockspeaker
       Cost: 1R
       Type: Creature — Goblin Shaman
    Pow/Tgh: 1/1
Rules Text: When Akki Rockspeaker comes into play, add R to your
             mana pool.
     Rarity: Common

  Card Name: Akki Underminer
       Cost: 3R
       Type: Creature — Goblin Rogue Shaman
    Pow/Tgh: 1/1
Rules Text: Whenever Akki Underminer deals combat damage to a player,
             that player sacrifices a permanent.
     Rarity: Uncommon

  Card Name: Ashen-Skin Zubera
       Cost: 1B
       Type: Creature — Zubera Spirit
    Pow/Tgh: 1/2
Rules Text: When Ashen-Skin Zubera is put into a graveyard from
             play, target opponent discards a card for each Zubera
             put into a graveyard from play this turn.
     Rarity: Common

  Card Name: Aura of Dominion
       Cost: UU
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: 1, Tap an untapped creature you control: Untap enchanted
             creature.
     Rarity: Uncommon

  Card Name: Azami, Lady of Scrolls
       Cost: 2UUU
       Type: Legendary Creature — Human Wizard
    Pow/Tgh: 0/2
Rules Text: Tap an untapped Wizard you control: Draw a card.
     Rarity: Rare

  Card Name: Azusa, Lost but Seeking
       Cost: 2G
       Type: Legendary Creature — Human Monk
    Pow/Tgh: 1/2
Rules Text: You may play two additional lands on each of your turns.
     Rarity: Rare

  Card Name: Battle-Mad Ronin
       Cost: 1R
       Type: Creature — Human Samurai
    Pow/Tgh: 1/1
Rules Text: Bushido 2 (When this blocks or becomes blocked, it
             gets +2/+2 until end of turn.)
             Battle-Mad Ronin attacks each turn if able.
     Rarity: Common

  Card Name: Befoul
       Cost: 2BB
       Type: Sorcery
    Pow/Tgh:
Rules Text: Destroy target land or nonblack creature. It can’t
             be regenerated.
     Rarity: Common

  Card Name: Ben-Ben, Akki Hermit
       Cost: 2RR
       Type: Legendary Creature — Goblin Shaman
    Pow/Tgh: 1/1
Rules Text: T: Ben-Ben, Akki Hermit deals damage to target attacking
             creature equal to the number of untapped Mountains
             you control.
     Rarity: Rare

  Card Name: Blessed Breath
       Cost: W
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Target creature you control gains protection from the
             color of your choice until end of turn.
             Splice onto Arcane W (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Blind with Anger
       Cost: 3R
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Untap target nonlegendary creature and gain control
             of it until end of turn. That creature gains haste
             until end of turn.
     Rarity: Uncommon

  Card Name: Blood Rites
       Cost: 3RR
       Type: Enchantment
    Pow/Tgh:
Rules Text: 1R, Sacrifice a creature: Blood Rites deals 2 damage
             to target creature or player.
     Rarity: Uncommon

  Card Name: Blood Speaker
       Cost: 3B
       Type: Creature — Ogre Shaman
    Pow/Tgh: 3/2
Rules Text: At the beginning of your upkeep, you may sacrifice
             Blood Speaker. If you do, search your library for a
             Demon card, reveal that card, and put it into your
             hand. Then shuffle your library.
             Whenever a Demon comes into play under your control,
             return Blood Speaker from your graveyard to your hand.
     Rarity: Uncommon

  Card Name: Bloodthirsty Ogre
       Cost: 2B
       Type: Creature — Ogre Warrior Shaman
    Pow/Tgh: 3/1
Rules Text: T: Put a devotion counter on Bloodthirsty Ogre.
             T: Target creature gets -X/-X until end of turn, where
             X is the number of devotion counters on Bloodthirsty
             Ogre. Play this ability only if you control a Demon.
     Rarity: Uncommon

  Card Name: Boseiju, Who Shelters All
       Cost:
       Type: Legendary Land
    Pow/Tgh:
Rules Text: Boseiju, Who Shelters All comes into play tapped.
             T, Pay 2 life: Add 1 to your mana pool. If that mana
             is spent on an instant or sorcery spell, that spell
             can’t be countered by spells or abilities.
     Rarity: Rare

  Card Name: Brothers Yamazaki
       Cost: 2R
       Type: Legendary Creature — Human Samurai
    Pow/Tgh: 2/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
             If there are exactly two permanents named Brothers
             Yamazaki in play, the “legend rule” doesn’t apply to
             them.
             Each other creature named Brothers Yamazaki gets +2/+2
             and has haste.
     Rarity: Uncommon, Champions of Kamigawa
             uncommon

  Card Name: Brutal Deceiver
       Cost: 2R
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: 1: Look at the top card of your library.
             2: Reveal the top card of your library. If it’s a land,
             Brutal Deceiver gets +1/+0 and gains first strike until
             end of turn. Play this ability only once each turn.
     Rarity: Common

  Card Name: Budoka Gardener
       Cost: 1G
       Type: Creature — Human Monk
    Pow/Tgh: 2/1
Rules Text: T: You may put a land card from your hand into play.
             If you control ten or more lands, flip Budoka Gardener.
             -----
             Dokai, Weaver of Life
             Legendary Creature — Human Monk
             3/3
             4GG, T: Put an X/X green Elemental creature token into
             play, where X is the number of lands you control.
     Rarity: Rare

  Card Name: Burr Grafter
       Cost: 3G
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: Sacrifice Burr Grafter: Target creature gets +2/+2
             until end of turn.
             Soulshift 3 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 3 or less from your graveyard to your hand.)
     Rarity: Common

  Card Name: Bushi Tenderfoot
       Cost: W
       Type: Creature — Human Soldier
    Pow/Tgh: 1/1
Rules Text: When a creature dealt damage by Bushi Tenderfoot this
             turn is put into a graveyard, flip Bushi Tenderfoot.
             -----
             Kenzo the Hardhearted
             Legendary Creature — Human Samurai
             3/4
             Double strike; bushido 2 (When this blocks or becomes
             blocked, it gets +2/+2 until end of turn.)
     Rarity: Uncommon

  Card Name: Cage of Hands
       Cost: 2W
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: Enchanted creature can’t attack or block.
             1W: Return Cage of Hands to its owner’s hand.
     Rarity: Common

  Card Name: Call to Glory
       Cost: 1W
       Type: Instant
    Pow/Tgh:
Rules Text: Untap all creatures you control. Samurai you control
             get +1/+1 until end of turn.
     Rarity: Common

  Card Name: Callous Deceiver
       Cost: 2U
       Type: Creature — Spirit
    Pow/Tgh: 1/3
Rules Text: 1: Look at the top card of your library.
             2: Reveal the top card of your library. If it’s a land,
             Callous Deceiver gets +1/+0 and gains flying until
             end of turn. Play this ability only once each turn.
     Rarity: Common

  Card Name: Candles’ Glow
       Cost: 1W
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target
             creature or player this turn. You gain 1 life for each
             damage prevented this way.
             Splice onto Arcane 1W (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Uncommon

  Card Name: Cleanfall
       Cost: 2W
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Destroy all enchantments.
     Rarity: Uncommon

  Card Name: Cloudcrest Lake
       Cost:
       Type: Land
    Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
             T: Add W or U to your mana pool. Cloudcrest Lake doesn’t
             untap during your next untap step.
     Rarity: Uncommon

  Card Name: Commune with Nature
       Cost: G
       Type: Sorcery
    Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may
             reveal a creature card from among them and put it into
             your hand. Put the rest on the bottom of your library
             in any order.
     Rarity: Common

  Card Name: Consuming Vortex
       Cost: 1U
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Return target creature to its owner’s hand.
             Splice onto Arcane 3U (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Counsel of the Soratami
       Cost: 2U
       Type: Sorcery
    Pow/Tgh:
Rules Text: Draw two cards.
     Rarity: Common

  Card Name: Cranial Extraction
       Cost: 3B
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Name a nonland card. Search target player’s graveyard,
             hand, and library for all cards with that name and
             remove them from the game. Then that player shuffles
             his or her library.
     Rarity: Rare

  Card Name: Cruel Deceiver
       Cost: 1B
       Type: Creature — Spirit
    Pow/Tgh: 2/1
Rules Text: 1: Look at the top card of your library.
             2: Reveal the top card of your library. If it’s a land,
             Cruel Deceiver gains “Whenever Cruel Deceiver deals
             damage to a creature, destroy that creature” until
             end of turn. Play this ability only once each turn.
     Rarity: Common

  Card Name: Crushing Pain
       Cost: 1R
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Crushing Pain deals 6 damage to target creature that
             was dealt damage this turn.
     Rarity: Common

  Card Name: Cursed Ronin
       Cost: 3B
       Type: Creature — Human Samurai
    Pow/Tgh: 1/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
             B: Cursed Ronin gets +1/+1 until end of turn.
     Rarity: Common

  Card Name: Cut the Tethers
       Cost: 2UU
       Type: Sorcery
    Pow/Tgh:
Rules Text: For each Spirit, return it to its owner’s hand unless
             that player pays 3.
     Rarity: Uncommon

  Card Name: Dampen Thought
       Cost: 1U
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Target player puts the top four cards of his or her
             library into his or her graveyard.
             Splice onto Arcane 1U (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Uncommon

  Card Name: Dance of Shadows
       Cost: 3BB
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Creatures you control get +1/+0 and gain fear until
             end of turn.
     Rarity: Uncommon

  Card Name: Deathcurse Ogre
       Cost: 5B
       Type: Creature — Ogre Warrior
    Pow/Tgh: 3/3
Rules Text: When Deathcurse Ogre is put into a graveyard from play,
             each player loses 3 life.
     Rarity: Common

  Card Name: Desperate Ritual
       Cost: 1R
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Add RRR to your mana pool.
             Splice onto Arcane 1R (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Devoted Retainer
       Cost: W
       Type: Creature — Human Samurai
    Pow/Tgh: 1/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
     Rarity: Common

  Card Name: Devouring Greed
       Cost: 2BB
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: As an additional cost to play Devouring Greed, you
             may sacrifice any number of Spirits.
             Target player loses 2 life plus 2 life for each Spirit
             sacrificed this way. You gain that much life.
     Rarity: Common

  Card Name: Devouring Rage
       Cost: 4R
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: As an additional cost to play Devouring Rage, you may
             sacrifice any number of Spirits.
             Target creature gets +3/+0 until end of turn. For each
             Spirit sacrificed this way, that creature gets an additional
             +3/+0 until end of turn.
     Rarity: Common

  Card Name: Distress
       Cost: BB
       Type: Sorcery
    Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a
             nonland card from it. That player discards that card.
     Rarity: Common

  Card Name: Dosan the Falling Leaf
       Cost: 1GG
       Type: Legendary Creature — Human Monk
    Pow/Tgh: 2/2
Rules Text: Players can play spells only during their own turns.
     Rarity: Rare

  Card Name: Dripping-Tongue Zubera
       Cost: 1G
       Type: Creature — Zubera Spirit
    Pow/Tgh: 1/2
Rules Text: When Dripping-Tongue Zubera is put into a graveyard
             from play, put a 1/1 colorless Spirit creature token
             into play for each Zubera put into a graveyard from
             play this turn.
     Rarity: Common

  Card Name: Earthshaker
       Cost: 4RR
       Type: Creature — Spirit
    Pow/Tgh: 4/5
Rules Text: Whenever you play a Spirit or Arcane spell, Earthshaker
             deals 2 damage to each creature without flying.
     Rarity: Uncommon

  Card Name: Eerie Procession
       Cost: 2U
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Search your library for an Arcane card, reveal that
             card, and put it into your hand. Then shuffle your
             library.
     Rarity: Uncommon

  Card Name: Eiganjo Castle
       Cost:
       Type: Legendary Land
    Pow/Tgh:
Rules Text: T: Add W to your mana pool.
             W, T: Prevent the next 2 damage that would be dealt
             to target legendary creature this turn.
     Rarity: Rare

  Card Name: Eight-and-a-Half-Tails
       Cost: WW
       Type: Legendary Creature — Fox Cleric
    Pow/Tgh: 2/2
Rules Text: 1W: Target permanent you control gains protection from
             white until end of turn.
             1: Target spell or permanent becomes white until end
             of turn.
     Rarity: Rare

  Card Name: Ember-Fist Zubera
       Cost: 1R
       Type: Creature — Zubera Spirit
    Pow/Tgh: 1/2
Rules Text: When Ember-Fist Zubera is put into a graveyard from
             play, it deals damage to target creature or player
             equal to the number of Zubera put into all graveyards
             from play this turn.
     Rarity: Common

  Card Name: Ethereal Haze
       Cost: W
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Prevent all damage that would be dealt by creatures
             this turn.
     Rarity: Common

  Card Name: Eye of Nowhere
       Cost: UU
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Return target permanent to its owner’s hand.
     Rarity: Common

  Card Name: Feast of Worms
       Cost: 3GG
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Destroy target land. If that land is legendary, its
             controller sacrifices another land.
     Rarity: Uncommon

  Card Name: Feral Deceiver
       Cost: 3G
       Type: Creature — Spirit
    Pow/Tgh: 3/2
Rules Text: 1: Look at the top card of your library.
             2: Reveal the top card of your library. If it’s a land,
             Feral Deceiver gets +2/+2 and gains trample until end
             of turn. Play this ability only once each turn.
     Rarity: Common

  Card Name: Field of Reality
       Cost: 2U
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: Enchanted creature can’t be blocked by Spirits.
             1U: Return Field of Reality to its owner’s hand.
     Rarity: Common

  Card Name: Floating-Dream Zubera
       Cost: 1U
       Type: Creature — Zubera Spirit
    Pow/Tgh: 1/2
Rules Text: When Floating-Dream Zubera is put into a graveyard
             from play, draw a card for each Zubera put into a graveyard
             from play this turn.
     Rarity: Common

  Card Name: Forbidden Orchard
       Cost:
       Type: Land
    Pow/Tgh:
Rules Text: T: Add one mana of any color to your mana pool.
             Whenever you tap Forbidden Orchard for mana, put a
             1/1 colorless Spirit creature token into play under
             target opponent’s control.
     Rarity: Rare

  Card Name: Forest
       Cost:
       Type: Basic Land — Forest
    Pow/Tgh:
Rules Text: [G]
     Rarity: Champions of Kamigawa basic land

  Card Name: Frostwielder
       Cost: 2RR
       Type: Creature — Human Shaman
    Pow/Tgh: 1/2
Rules Text: T: Frostwielder deals 1 damage to target creature or
             player.
             If a creature dealt damage by Frostwielder this turn
             would be put into a graveyard, remove it from the game
             instead.
     Rarity: Common

  Card Name: Gale Force
       Cost: 4G
       Type: Sorcery
    Pow/Tgh:
Rules Text: Gale Force deals 5 damage to each creature with flying.
     Rarity: Uncommon

  Card Name: General’s Kabuto
       Cost: 4
       Type: Artifact — Equipment
    Pow/Tgh:
Rules Text: Equipped creature can’t be the target of spells or
             abilities.
             Prevent all combat damage that would be dealt to equipped
             creature.
             Equip 2 (2: Attach to target creature you control.
             Equip only as a sorcery.)
     Rarity: Rare

  Card Name: Ghostly Prison
       Cost: 2W
       Type: Enchantment
    Pow/Tgh:
Rules Text: Creatures can’t attack you unless their controller
             pays 2 for each creature attacking you. (This cost
             is paid as attackers are declared.)
     Rarity: Uncommon

  Card Name: Gibbering Kami
       Cost: 3B
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: Flying
             Soulshift 3 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 3 or less from your graveyard to your hand.)
     Rarity: Common

  Card Name: Gifts Ungiven
       Cost: 3U
       Type: Instant
    Pow/Tgh:
Rules Text: Search your library for four cards with different names
             and reveal them. Target opponent chooses two of those
             cards. Put the chosen cards into your graveyard and
             the rest into your hand. Then shuffle your library.
     Rarity: Rare

  Card Name: Glacial Ray
       Cost: 1R
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Glacial Ray deals 2 damage to target creature or player.
             Splice onto Arcane 1R (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Glimpse of Nature
       Cost: G
       Type: Sorcery
    Pow/Tgh:
Rules Text: Whenever you play a creature spell this turn, draw
             a card.
     Rarity: Rare

  Card Name: Godo, Bandit Warlord
       Cost: 5R
       Type: Legendary Creature — Human Barbarian
    Pow/Tgh: 3/3
Rules Text: When Godo, Bandit Warlord comes into play, you may
             search your library for an Equipment card and put it
             into play. If you do, shuffle your library.
             Whenever Godo attacks for the first time each turn,
             untap it and all Samurai you control. After this phase,
             you get an additional combat phase.
     Rarity: Rare

  Card Name: Graceful Adept
       Cost: 2U
       Type: Creature — Human Wizard
    Pow/Tgh: 1/3
Rules Text: You have no maximum hand size.
     Rarity: Uncommon

  Card Name: Guardian of Solitude
       Cost: 1U
       Type: Creature — Spirit
    Pow/Tgh: 1/2
Rules Text: Whenever you play a Spirit or Arcane spell, target
             creature gains flying until end of turn.
     Rarity: Uncommon

  Card Name: Gutwrencher Oni
       Cost: 3BB
       Type: Creature — Demon Spirit
    Pow/Tgh: 5/4
Rules Text: Trample
             At the beginning of your upkeep, discard a card if
             you don’t control an Ogre.
     Rarity: Uncommon

  Card Name: Hair-Strung Koto
       Cost: 6
       Type: Artifact
    Pow/Tgh:
Rules Text: Tap an untapped creature you control: Target player
             puts the top card of his or her library into his or
             her graveyard.
     Rarity: Rare

  Card Name: Hall of the Bandit Lord
       Cost:
       Type: Legendary Land
    Pow/Tgh:
Rules Text: Hall of the Bandit Lord comes into play tapped.
             T, Pay 3 life: Add 1 to your mana pool. If that mana
             is spent on a creature spell, that creature has haste.
     Rarity: Rare

  Card Name: Hana Kami
       Cost: G
       Type: Creature — Spirit
    Pow/Tgh: 1/1
Rules Text: 1G, Sacrifice Hana Kami: Return target Arcane card
             from your graveyard to your hand.
     Rarity: Uncommon

  Card Name: Hanabi Blast
       Cost: 1RR
       Type: Instant
    Pow/Tgh:
Rules Text: Hanabi Blast deals 2 damage to target creature or player.
             Return Hanabi Blast to its owner’s hand, then discard
             a card at random.
     Rarity: Uncommon

  Card Name: Hankyu
       Cost: 1
       Type: Artifact — Equipment
    Pow/Tgh:
Rules Text: Equipped creature has “T: Put an aim counter on Hankyu”
             and “T, Remove all aim counters from Hankyu: This creature
             deals damage to target creature or player equal to
             the number of aim counters removed.”
             Equip 4 (4: Attach to target creature you control.
             Equip only as a sorcery.)
     Rarity: Uncommon

  Card Name: Harsh Deceiver
       Cost: 3W
       Type: Creature — Spirit
    Pow/Tgh: 1/4
Rules Text: 1: Look at the top card of your library.
             2: Reveal the top card of your library. If it’s a land,
             untap Harsh Deceiver and it gets +1/+1 until end of
             turn. Play this ability only once each turn.
     Rarity: Common

  Card Name: He Who Hungers
       Cost: 4B
       Type: Legendary Creature — Spirit
    Pow/Tgh: 3/2
Rules Text: Flying
             1, Sacrifice a Spirit: Target opponent reveals his
             or her hand. Choose a card from it. That player discards
             that card. Play this ability only any time you could
             play a sorcery.
             Soulshift 4
     Rarity: Rare

  Card Name: Heartbeat of Spring
       Cost: 2G
       Type: Enchantment
    Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, that player
             adds one mana of that type to his or her mana pool.
     Rarity: Rare

  Card Name: Hearth Kami
       Cost: 1R
       Type: Creature — Spirit
    Pow/Tgh: 2/1
Rules Text: X, Sacrifice Hearth Kami: Destroy target artifact with
             converted mana cost X.
     Rarity: Common

  Card Name: Hideous Laughter
       Cost: 2BB
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: All creatures get -2/-2 until end of turn.
             Splice onto Arcane 3BB (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Uncommon

  Card Name: Hikari, Twilight Guardian
       Cost: 3WW
       Type: Legendary Creature — Spirit
    Pow/Tgh: 4/4
Rules Text: Flying
             Whenever you play a Spirit or Arcane spell, you may
             remove Hikari, Twilight Guardian from the game. If
             you do, return it to play under its owner’s control
             at end of turn.
     Rarity: Rare

  Card Name: Hinder
       Cost: 1UU
       Type: Instant
    Pow/Tgh:
Rules Text: Counter target spell. If it’s countered this way, put
             that card on the top or bottom of its owner’s library
             instead of that player’s graveyard.
     Rarity: Uncommon

  Card Name: Hisoka, Minamo Sensei
       Cost: 2UU
       Type: Legendary Creature — Human Wizard
    Pow/Tgh: 1/3
Rules Text: 2U, Discard a card: Counter target spell if it has
             the same converted mana cost as the discarded card.
     Rarity: Rare

  Card Name: Hisoka’s Defiance
       Cost: 1U
       Type: Instant
    Pow/Tgh:
Rules Text: Counter target Spirit or Arcane spell.
     Rarity: Common

  Card Name: Hisoka’s Guard
       Cost: 1U
       Type: Creature — Human Wizard
    Pow/Tgh: 1/1
Rules Text: You may choose not to untap Hisoka’s Guard during your
             untap step.
             1U, T: As long as Hisoka’s Guard remains tapped, target
             creature you control other than Hisoka’s Guard can’t
             be the target of spells or abilities.
     Rarity: Common

  Card Name: Hold the Line
       Cost: 1WW
       Type: Instant
    Pow/Tgh:
Rules Text: Blocking creatures get +7/+7 until end of turn.
     Rarity: Rare

  Card Name: Honden of Cleansing Fire
       Cost: 3W
       Type: Legendary Enchantment — Shrine
    Pow/Tgh:
Rules Text: At the beginning of your upkeep, you gain 2 life for
             each Shrine you control.
     Rarity: Uncommon

  Card Name: Honden of Infinite Rage
       Cost: 2R
       Type: Legendary Enchantment — Shrine
    Pow/Tgh:
Rules Text: At the beginning of your upkeep, Honden of Infinite
             Rage deals damage to target creature or player equal
             to the number of Shrines you control.
     Rarity: Uncommon

  Card Name: Honden of Life’s Web
       Cost: 4G
       Type: Legendary Enchantment — Shrine
    Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a 1/1 colorless
             Spirit creature token into play for each Shrine you
             control.
     Rarity: Uncommon

  Card Name: Honden of Night’s Reach
       Cost: 3B
       Type: Legendary Enchantment — Shrine
    Pow/Tgh:
Rules Text: At the beginning of your upkeep, target opponent discards
             a card for each Shrine you control.
     Rarity: Uncommon

  Card Name: Honden of Seeing Winds
       Cost: 4U
       Type: Legendary Enchantment — Shrine
    Pow/Tgh:
Rules Text: At the beginning of your upkeep, draw a card for each
             Shrine you control.
     Rarity: Uncommon

  Card Name: Honor-Worn Shaku
       Cost: 3
       Type: Artifact
    Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
             Tap an untapped legendary permanent you control: Untap
             Honor-Worn Shaku.
     Rarity: Uncommon

  Card Name: Horizon Seed
       Cost: 4W
       Type: Creature — Spirit
    Pow/Tgh: 2/1
Rules Text: Whenever you play a Spirit or Arcane spell, regenerate
             target creature.
     Rarity: Uncommon

  Card Name: Horobi, Death’s Wail
       Cost: 2BB
       Type: Legendary Creature — Spirit
    Pow/Tgh: 4/4
Rules Text: Flying
             Whenever a creature becomes the target of a spell or
             ability, destroy that creature.
     Rarity: Rare

  Card Name: Humble Budoka
       Cost: 1G
       Type: Creature — Human Monk
    Pow/Tgh: 2/2
Rules Text: Humble Budoka can’t be the target of spells or abilities.
     Rarity: Common

  Card Name: Hundred-Talon Kami
       Cost: 4W
       Type: Creature — Spirit
    Pow/Tgh: 2/3
Rules Text: Flying
             Soulshift 4 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 4 or less from your graveyard to your hand.)
     Rarity: Common

  Card Name: Imi Statue
       Cost: 3
       Type: Artifact
    Pow/Tgh:
Rules Text: Players can’t untap more than one artifact during their
             untap steps.
     Rarity: Rare

  Card Name: Iname, Death Aspect
       Cost: 4BB
       Type: Legendary Creature — Spirit
    Pow/Tgh: 4/4
Rules Text: When Iname, Death Aspect comes into play, you may search
             your library for any number of Spirit cards and put
             them into your graveyard. If you do, shuffle your library.
     Rarity: Rare

  Card Name: Iname, Life Aspect
       Cost: 4GG
       Type: Legendary Creature — Spirit
    Pow/Tgh: 4/4
Rules Text: When Iname, Life Aspect is put into a graveyard from
             play, you may remove Iname, Life Aspect from the game.
             If you do, return any number of target Spirit cards
             from your graveyard to your hand.
     Rarity: Rare

  Card Name: Indomitable Will
       Cost: 1W
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: You may play Indomitable Will any time you could play
             an instant.
             Enchanted creature gets +1/+2.
     Rarity: Common

  Card Name: Initiate of Blood
       Cost: 3R
       Type: Creature — Ogre Shaman
    Pow/Tgh: 2/2
Rules Text: T: Initiate of Blood deals 1 damage to target creature
             that was dealt damage this turn. When that creature
             is put into a graveyard this turn, flip Initiate of
             Blood.
             -----
             Goka the Unjust
             Legendary Creature — Ogre Shaman
             4/4
             T: Goka the Unjust deals 4 damage to target creature
             that was dealt damage this turn.
     Rarity: Uncommon

  Card Name: Innocence Kami
       Cost: 3WW
       Type: Creature — Spirit
    Pow/Tgh: 2/3
Rules Text: W, T: Tap target creature.
             Whenever you play a Spirit or Arcane spell, untap Innocence
             Kami.
     Rarity: Uncommon

  Card Name: Isamaru, Hound of Konda
       Cost: W
       Type: Legendary Creature — Hound
    Pow/Tgh: 2/2
Rules Text:
     Rarity: Rare

  Card Name: Island
       Cost:
       Type: Basic Land — Island
    Pow/Tgh:
Rules Text: [U]
     Rarity: Champions of Kamigawa basic land

  Card Name: Jade Idol
       Cost: 4
       Type: Artifact
    Pow/Tgh:
Rules Text: Whenever you play a Spirit or Arcane spell, Jade Idol
             becomes a 4/4 Spirit artifact creature until end of
             turn.
     Rarity: Uncommon

  Card Name: Journeyer’s Kite
       Cost: 2
       Type: Artifact
    Pow/Tgh:
Rules Text: 3, T: Search your library for a basic land card, reveal
             it, and put it into your hand. Then shuffle your library.
     Rarity: Rare

  Card Name: Joyous Respite
       Cost: 3G
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: You gain 1 life for each land you control.
     Rarity: Common

  Card Name: Jugan, the Rising Star
       Cost: 3GGG
       Type: Legendary Creature — Dragon Spirit
    Pow/Tgh: 5/5
Rules Text: Flying
             When Jugan, the Rising Star is put into a graveyard
             from play, you may distribute five +1/+1 counters among
             any number of target creatures.
     Rarity: Rare

  Card Name: Jukai Messenger
       Cost: G
       Type: Creature — Human Monk
    Pow/Tgh: 1/1
Rules Text: Forestwalk
     Rarity: Common

  Card Name: Junkyo Bell
       Cost: 4
       Type: Artifact
    Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may have target
             creature you control get +X/+X until end of turn, where
             X is the number of creatures you control. If you do,
             sacrifice that creature at end of turn.
     Rarity: Rare

  Card Name: Jushi Apprentice
       Cost: 1U
       Type: Creature — Human Wizard
    Pow/Tgh: 1/2
Rules Text: 2U, T: Draw a card. If you have nine or more cards
             in hand, flip Jushi Apprentice.
             -----
             Tomoya the Revealer
             Legendary Creature — Human Wizard
             2/3
             3UU, T: Target player draws X cards, where X is the
             number of cards in your hand.
     Rarity: Rare

  Card Name: Kabuto Moth
       Cost: 2W
       Type: Creature — Spirit
    Pow/Tgh: 1/2
Rules Text: Flying
             T: Target creature gets +1/+2 until end of turn.
     Rarity: Common

  Card Name: Kami of Ancient Law
       Cost: 1W
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: Sacrifice Kami of Ancient Law: Destroy target enchantment.
     Rarity: Common

  Card Name: Kami of Fire’s Roar
       Cost: 3R
       Type: Creature — Spirit
    Pow/Tgh: 2/3
Rules Text: Whenever you play a Spirit or Arcane spell, target
             creature can’t block this turn.
     Rarity: Common

  Card Name: Kami of Lunacy
       Cost: 4BB
       Type: Creature — Spirit
    Pow/Tgh: 4/1
Rules Text: Flying
             Soulshift 5 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 5 or less from your graveyard to your hand.)
     Rarity: Uncommon

  Card Name: Kami of Old Stone
       Cost: 3W
       Type: Creature — Spirit
    Pow/Tgh: 1/7
Rules Text:
     Rarity: Uncommon

  Card Name: Kami of the Hunt
       Cost: 2G
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, Kami of
             the Hunt gets +1/+1 until end of turn.
     Rarity: Common

  Card Name: Kami of the Painted Road
       Cost: 4W
       Type: Creature — Spirit
    Pow/Tgh: 3/3
Rules Text: Whenever you play a Spirit or Arcane spell, Kami of
             the Painted Road gains protection from the color of
             your choice until end of turn.
     Rarity: Common

  Card Name: Kami of the Palace Fields
       Cost: 5W
       Type: Creature — Spirit
    Pow/Tgh: 3/2
Rules Text: Flying, first strike
             Soulshift 5 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 5 or less from your graveyard to your hand.)
     Rarity: Uncommon

  Card Name: Kami of the Waning Moon
       Cost: 2B
       Type: Creature — Spirit
    Pow/Tgh: 1/1
Rules Text: Flying
             Whenever you play a Spirit or Arcane spell, target
             creature gains fear until end of turn.
     Rarity: Common

  Card Name: Kami of Twisted Reflection
       Cost: 1UU
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: Sacrifice Kami of Twisted Reflection: Return target
             creature you control to its owner’s hand.
     Rarity: Common

  Card Name: Kashi-Tribe Reaver
       Cost: 3G
       Type: Creature — Snake Warrior
    Pow/Tgh: 3/2
Rules Text: Whenever Kashi-Tribe Reaver deals combat damage to
             a creature, tap that creature and it doesn’t untap
             during its controller’s next untap step.
             1G: Regenerate Kashi-Tribe Reaver.
     Rarity: Uncommon

  Card Name: Kashi-Tribe Warriors
       Cost: 3GG
       Type: Creature — Snake Warrior
    Pow/Tgh: 2/4
Rules Text: Whenever Kashi-Tribe Warriors deals combat damage to
             a creature, tap that creature and it doesn’t untap
             during its controller’s next untap step.
     Rarity: Common

  Card Name: Keiga, the Tide Star
       Cost: 5U
       Type: Legendary Creature — Dragon Spirit
    Pow/Tgh: 5/5
Rules Text: Flying
             When Keiga, the Tide Star is put into a graveyard from
             play, gain control of target creature.
     Rarity: Rare

  Card Name: Kiki-Jiki, Mirror Breaker
       Cost: 2RRR
       Type: Legendary Creature — Goblin Shaman
    Pow/Tgh: 2/2
Rules Text: Haste
             T: Put a creature token into play that’s a copy of
             target nonlegendary creature you control. That creature
             token has haste. Sacrifice it at end of turn.
     Rarity: Rare

  Card Name: Kiku, Night’s Flower
       Cost: BB
       Type: Legendary Creature — Human Assassin
    Pow/Tgh: 1/1
Rules Text: 2BB, T: Target creature deals damage to itself equal
             to its power.
     Rarity: Rare

  Card Name: Kitsune Blademaster
       Cost: 2W
       Type: Creature — Fox Samurai
    Pow/Tgh: 2/2
Rules Text: First strike
             Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
     Rarity: Common

  Card Name: Kitsune Diviner
       Cost: W
       Type: Creature — Fox Cleric
    Pow/Tgh: 0/1
Rules Text: T: Tap target Spirit.
     Rarity: Common

  Card Name: Kitsune Healer
       Cost: 3W
       Type: Creature — Fox Cleric
    Pow/Tgh: 2/2
Rules Text: T: Prevent the next 1 damage that would be dealt to
             target creature or player this turn.
             T: Prevent all damage that would be dealt to target
             legendary creature this turn.
     Rarity: Common

  Card Name: Kitsune Mystic
       Cost: 3W
       Type: Creature — Fox Wizard
    Pow/Tgh: 2/3
Rules Text: At end of turn, if Kitsune Mystic is enchanted by two
             or more enchantments, flip it.
             -----
             Autumn-Tail, Kitsune Sage
             Legendary Creature — Fox Wizard
             4/5
             1: Move target enchantment enchanting a creature to
             another creature.
     Rarity: Rare

  Card Name: Kitsune Riftwalker
       Cost: 1WW
       Type: Creature — Fox Wizard
    Pow/Tgh: 2/1
Rules Text: Protection from Spirits and from Arcane
     Rarity: Common

  Card Name: Kodama of the North Tree
       Cost: 2GGG
       Type: Legendary Creature — Spirit
    Pow/Tgh: 6/4
Rules Text: Trample
             Kodama of the North Tree can’t be the target of spells
             or abilities.
     Rarity: Rare

  Card Name: Kodama of the South Tree
       Cost: 2GG
       Type: Legendary Creature — Spirit
    Pow/Tgh: 4/4
Rules Text: Whenever you play a Spirit or Arcane spell, each other
             creature you control gets +1/+1 and gains trample until
             end of turn.
     Rarity: Rare

  Card Name: Kodama’s Might
       Cost: G
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
             Splice onto Arcane G (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Kodama’s Reach
       Cost: 2G
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Search your library for two basic land cards, reveal
             those cards, and put one into play tapped and the other
             into your hand. Then shuffle your library.
     Rarity: Common

  Card Name: Kokusho, the Evening Star
       Cost: 4BB
       Type: Legendary Creature — Dragon Spirit
    Pow/Tgh: 5/5
Rules Text: Flying
             When Kokusho, the Evening Star is put into a graveyard
             from play, each opponent loses 5 life. You gain life
             equal to the life lost this way.
     Rarity: Rare

  Card Name: Konda, Lord of Eiganjo
       Cost: 5WW
       Type: Legendary Creature — Human Samurai
    Pow/Tgh: 3/3
Rules Text: Vigilance (Attacking doesn’t cause this creature to
             tap.)
             Bushido 5 (When this blocks or becomes blocked, it
             gets +5/+5 until end of turn.)
             Konda, Lord of Eiganjo is indestructible.
     Rarity: Rare

  Card Name: Konda’s Banner
       Cost: 2
       Type: Legendary Artifact — Equipment
    Pow/Tgh:
Rules Text: Konda’s Banner can be attached only to a legendary
             creature.
             Creatures that share a color with equipped creature
             get +1/+1.
             Creatures that share a creature type with equipped
             creature get +1/+1.
             Equip 2
     Rarity: Rare

  Card Name: Konda’s Hatamoto
       Cost: 1W
       Type: Creature — Human Samurai
    Pow/Tgh: 1/2
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
             As long as you control a legendary Samurai, Konda’s
             Hatamoto gets +1/+2 and has vigilance. (Attacking doesn’t
             cause this creature to tap.)
     Rarity: Uncommon

  Card Name: Kumano, Master Yamabushi
       Cost: 3RR
       Type: Legendary Creature — Human Shaman
    Pow/Tgh: 4/4
Rules Text: 1R: Kumano, Master Yamabushi deals 1 damage to target
             creature or player.
             If a creature dealt damage by Kumano this turn would
             be put into a graveyard, remove it from the game instead.
     Rarity: Rare

  Card Name: Kumano’s Pupils
       Cost: 4R
       Type: Creature — Human Shaman
    Pow/Tgh: 3/3
Rules Text: If a creature dealt damage by Kumano’s Pupils this
             turn would be put into a graveyard, remove it from
             the game instead.
     Rarity: Uncommon

  Card Name: Kuro, Pitlord
       Cost: 6BBB
       Type: Legendary Creature — Demon Spirit
    Pow/Tgh: 9/9
Rules Text: At the beginning of your upkeep, sacrifice Kuro, Pitlord
             unless you pay BBBB.
             Pay 1 life: Target creature gets -1/-1 until end of
             turn.
     Rarity: Rare

  Card Name: Kusari-Gama
       Cost: 3
       Type: Artifact — Equipment
    Pow/Tgh:
Rules Text: Equipped creature has “2: This creature gets +1/+0
             until end of turn.”
             Whenever equipped creature deals damage to a blocking
             creature, Kusari-Gama deals that much damage to each
             other creature defending player controls.
             Equip 3 (3: Attach to target creature you control.
             Equip only as a sorcery.)
     Rarity: Rare

  Card Name: Lantern Kami
       Cost: W
       Type: Creature — Spirit
    Pow/Tgh: 1/1
Rules Text: Flying
     Rarity: Common

  Card Name: Lantern-Lit Graveyard
       Cost:
       Type: Land
    Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
             T: Add B or R to your mana pool. Lantern-Lit Graveyard
             doesn’t untap during your next untap step.
     Rarity: Uncommon

  Card Name: Lava Spike
       Cost: R
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Lava Spike deals 3 damage to target player.
     Rarity: Common

  Card Name: Lifted by Clouds
       Cost: 2U
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.
             Splice onto Arcane 1U (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Long-Forgotten Gohei
       Cost: 3
       Type: Artifact
    Pow/Tgh:
Rules Text: Arcane spells you play cost 1 less to play.
             Spirits you control get +1/+1.
     Rarity: Rare

  Card Name: Lure
       Cost: 1GG
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: All creatures able to block enchanted creature do so.
     Rarity: Uncommon

  Card Name: Mana Seism
       Cost: 1R
       Type: Sorcery
    Pow/Tgh:
Rules Text: Sacrifice any number of lands. Add 1 to your mana pool
             for each land sacrificed this way.
     Rarity: Uncommon

  Card Name: Marrow-Gnawer
       Cost: 3BB
       Type: Legendary Creature — Rat Rogue
    Pow/Tgh: 2/3
Rules Text: All Rats have fear.
             T, Sacrifice a Rat: Put X 1/1 black Rat creature tokens
             into play, where X is the number of Rats you control.
     Rarity: Rare

  Card Name: Masako the Humorless
       Cost: 2W
       Type: Legendary Creature — Human Advisor
    Pow/Tgh: 2/1
Rules Text: You may play Masako the Humorless any time you could
             play an instant.
             Tapped creatures you control may block as though they
             were untapped.
     Rarity: Rare

  Card Name: Matsu-Tribe Decoy
       Cost: 2G
       Type: Creature — Snake Warrior
    Pow/Tgh: 1/3
Rules Text: 2G: Target creature blocks Matsu-Tribe Decoy this turn
             if able.
             Whenever Matsu-Tribe Decoy deals combat damage to a
             creature, tap that creature and it doesn’t untap during
             its controller’s next untap step.
     Rarity: Common

  Card Name: Meloku the Clouded Mirror
       Cost: 4U
       Type: Legendary Creature — Moonfolk Wizard
    Pow/Tgh: 2/4
Rules Text: Flying
             1, Return a land you control to its owner’s hand: Put
             a 1/1 blue Illusion creature token with flying into
             play.
     Rarity: Rare

  Card Name: Midnight Covenant
       Cost: 1B
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: Enchanted creature has “B: This creature gets +1/+1
             until end of turn.”
     Rarity: Common

  Card Name: Minamo, School at Water’s Edge
       Cost:
       Type: Legendary Land
    Pow/Tgh:
Rules Text: T: Add U to your mana pool.
             U, T: Untap target legendary permanent.
     Rarity: Rare

  Card Name: Mindblaze
       Cost: 5R
       Type: Sorcery
    Pow/Tgh:
Rules Text: Name a nonland card and choose a number greater than
             0. Target player reveals his or her library. If that
             library contains exactly the chosen number of the named
             card, Mindblaze deals 8 damage to that player. Then
             that player shuffles his or her library.
     Rarity: Rare

  Card Name: Moonring Mirror
       Cost: 5
       Type: Artifact
    Pow/Tgh:
Rules Text: Whenever you draw a card, remove the top card of your
             library from the game face down.
             At the beginning of your upkeep, you may remove your
             hand from the game face down. If you do, put into your
             hand all other cards you own removed from the game
             with Moonring Mirror.
     Rarity: Rare

  Card Name: Moss Kami
       Cost: 5G
       Type: Creature — Spirit
    Pow/Tgh: 5/5
Rules Text: Trample
     Rarity: Common

  Card Name: Mothrider Samurai
       Cost: 3W
       Type: Creature — Human Samurai
    Pow/Tgh: 2/2
Rules Text: Flying
             Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
     Rarity: Common

  Card Name: Mountain
       Cost:
       Type: Basic Land — Mountain
    Pow/Tgh:
Rules Text: [R]
     Rarity: Champions of Kamigawa basic land

  Card Name: Myojin of Cleansing Fire
       Cost: 5WWW
       Type: Legendary Creature — Spirit
    Pow/Tgh: 4/6
Rules Text: Myojin of Cleansing Fire comes into play with a divinity
             counter on it if you played it from your hand.
             Myojin of Cleansing Fire is indestructible as long
             as it has a divinity counter on it.
             Remove a divinity counter from Myojin of Cleansing
             Fire: Destroy each other creature.
     Rarity: Rare

  Card Name: Myojin of Infinite Rage
       Cost: 7RRR
       Type: Legendary Creature — Spirit
    Pow/Tgh: 7/4
Rules Text: Myojin of Infinite Rage comes into play with a divinity
             counter on it if you played it from your hand.
             Myojin of Infinite Rage is indestructible as long as
             it has a divinity counter on it.
             Remove a divinity counter from Myojin of Infinite Rage:
             Destroy all lands.
     Rarity: Rare

  Card Name: Myojin of Life’s Web
       Cost: 6GGG
       Type: Legendary Creature — Spirit
    Pow/Tgh: 8/8
Rules Text: Myojin of Life’s Web comes into play with a divinity
             counter on it if you played it from your hand.
             Myojin of Life’s Web is indestructible as long as it
             has a divinity counter on it.
             Remove a divinity counter from Myojin of Life’s Web:
             Put any number of creature cards from your hand into
             play.
     Rarity: Rare

  Card Name: Myojin of Night’s Reach
       Cost: 5BBB
       Type: Legendary Creature — Spirit
    Pow/Tgh: 5/2
Rules Text: Myojin of Night’s Reach comes into play with a divinity
             counter on it if you played it from your hand.
             Myojin of Night’s Reach is indestructible as long as
             it has a divinity counter on it.
             Remove a divinity counter from Myojin of Night’s Reach:
             Each opponent discards his or her hand.
     Rarity: Rare

  Card Name: Myojin of Seeing Winds
       Cost: 7UUU
       Type: Legendary Creature — Spirit
    Pow/Tgh: 3/3
Rules Text: Myojin of Seeing Winds comes into play with a divinity
             counter on it if you played it from your hand.
             Myojin of Seeing Winds is indestructible as long as
             it has a divinity counter on it.
             Remove a divinity counter from Myojin of Seeing Winds:
             Draw a card for each permanent you control.
     Rarity: Rare

  Card Name: Mystic Restraints
       Cost: 2UU
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: You may play Mystic Restraints any time you could play
             an instant.
             When Mystic Restraints comes into play, tap enchanted
             creature.
             Enchanted creature doesn’t untap during its controller’s
             untap step.
     Rarity: Common

  Card Name: Nagao, Bound by Honor
       Cost: 3W
       Type: Legendary Creature — Human Samurai
    Pow/Tgh: 3/3
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
             Whenever Nagao, Bound by Honor attacks, Samurai you
             control get +1/+1 until end of turn.
     Rarity: Uncommon

  Card Name: Nature’s Will
       Cost: 2GG
       Type: Enchantment
    Pow/Tgh:
Rules Text: Whenever one or more creatures you control deal combat
             damage to a player, tap all lands that player controls
             and untap all lands you control.
     Rarity: Rare

  Card Name: Nezumi Bone-Reader
       Cost: 1B
       Type: Creature — Rat Shaman
    Pow/Tgh: 1/1
Rules Text: B, Sacrifice a creature: Target player discards a card.
             Play this ability only any time you could play a sorcery.
     Rarity: Uncommon

  Card Name: Nezumi Cutthroat
       Cost: 1B
       Type: Creature — Rat Warrior
    Pow/Tgh: 2/1
Rules Text: Fear
             Nezumi Cutthroat can’t block.
     Rarity: Common

  Card Name: Nezumi Graverobber
       Cost: 1B
       Type: Creature — Rat Rogue
    Pow/Tgh: 2/1
Rules Text: 1B: Remove target card in an opponent’s graveyard from
             the game. If no cards are in that graveyard, flip Nezumi
             Graverobber.
             -----
             Nighteyes the Desecrator
             Legendary Creature — Rat Wizard
             4/2
             4B: Put target creature card in a graveyard into play
             under your control.
     Rarity: Uncommon

  Card Name: Nezumi Ronin
       Cost: 2B
       Type: Creature — Rat Samurai
    Pow/Tgh: 3/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
     Rarity: Common

  Card Name: Nezumi Shortfang
       Cost: 1B
       Type: Creature — Rat Rogue
    Pow/Tgh: 1/1
Rules Text: 1B, T: Target opponent discards a card. Then if that
             player has no cards in hand, flip Nezumi Shortfang.
             -----
             Stabwhisker the Odious
             Legendary Creature — Rat Shaman
             3/3
             At the beginning of each opponent’s upkeep, that player
             loses 1 life for each card fewer than three in his
             or her hand.
     Rarity: Rare

  Card Name: Night Dealings
       Cost: 2BB
       Type: Enchantment
    Pow/Tgh:
Rules Text: Whenever a source you control deals damage to another
             player, put that many theft counters on Night Dealings.
             2BB, Remove X theft counters from Night Dealings: Search
             your library for a nonland card with converted mana
             cost X, reveal it, and put it into your hand. Then
             shuffle your library.
     Rarity: Rare

  Card Name: Night of Souls’ Betrayal
       Cost: 2BB
       Type: Legendary Enchantment
    Pow/Tgh:
Rules Text: All creatures get -1/-1.
     Rarity: Rare

  Card Name: Nine-Ringed Bo
       Cost: 3
       Type: Artifact
    Pow/Tgh:
Rules Text: T: Nine-Ringed Bo deals 1 damage to target Spirit.
             If that creature would be put into a graveyard this
             turn, remove it from the game instead.
     Rarity: Uncommon

  Card Name: No-Dachi
       Cost: 2
       Type: Artifact — Equipment
    Pow/Tgh:
Rules Text: Equipped creature gets +2/+0 and has first strike.
             Equip 3 (3: Attach to target creature you control.
             Equip only as a sorcery.)
     Rarity: Uncommon

  Card Name: Numai Outcast
       Cost: 3B
       Type: Creature — Human Samurai
    Pow/Tgh: 1/1
Rules Text: Bushido 2 (When this blocks or becomes blocked, it
             gets +2/+2 until end of turn.)
             B, Pay 5 life: Regenerate Numai Outcast.
     Rarity: Uncommon

  Card Name: Oathkeeper, Takeno’s Daisho
       Cost: 3
       Type: Legendary Artifact — Equipment
    Pow/Tgh:
Rules Text: Equipped creature gets +3/+1.
             Whenever equipped creature is put into a graveyard
             from play, return that card to play under your control
             if it’s a Samurai.
             When Oathkeeper, Takeno’s Daisho is put into a graveyard
             from play, remove equipped creature from the game.
             Equip 2
     Rarity: Rare

  Card Name: Okina, Temple to the Grandfathers
       Cost:
       Type: Legendary Land
    Pow/Tgh:
Rules Text: T: Add G to your mana pool.
             G, T: Target legendary creature gets +1/+1 until end
             of turn.
     Rarity: Rare

  Card Name: Oni Possession
       Cost: 2B
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice a creature.
             Enchanted creature gets +3/+3 and has trample.
             Enchanted creature is a Demon Spirit.
     Rarity: Uncommon

  Card Name: Orbweaver Kumo
       Cost: 4GG
       Type: Creature — Spirit
    Pow/Tgh: 3/4
Rules Text: Orbweaver Kumo may block as though it had flying.
             Whenever you play a Spirit or Arcane spell, Orbweaver
             Kumo gains forestwalk until end of turn.
     Rarity: Uncommon

  Card Name: Order of the Sacred Bell
       Cost: 3G
       Type: Creature — Human Monk
    Pow/Tgh: 4/3
Rules Text:
     Rarity: Common

  Card Name: Ore Gorger
       Cost: 3RR
       Type: Creature — Spirit
    Pow/Tgh: 3/1
Rules Text: Whenever you play a Spirit or Arcane spell, you may
             destroy target nonbasic land.
     Rarity: Uncommon

  Card Name: Orochi Eggwatcher
       Cost: 2G
       Type: Creature — Snake Shaman
    Pow/Tgh: 1/1
Rules Text: 2G, T: Put a 1/1 green Snake creature token into play.
             If you control ten or more creatures, flip Orochi Eggwatcher.
             -----
             Shidako, Broodmistress
             Legendary Creature — Snake Shaman
             3/3
             G, Sacrifice a creature: Target creature gets +3/+3
             until end of turn.
     Rarity: Uncommon

  Card Name: Orochi Hatchery
       Cost: XX
       Type: Artifact
    Pow/Tgh:
Rules Text: Orochi Hatchery comes into play with X charge counters
             on it.
             5, T: Put a 1/1 green Snake creature token into play
             for each charge counter on Orochi Hatchery.
     Rarity: Rare

  Card Name: Orochi Leafcaller
       Cost: G
       Type: Creature — Snake Shaman
    Pow/Tgh: 1/1
Rules Text: G: Add one mana of any color to your mana pool.
     Rarity: Common

  Card Name: Orochi Ranger
       Cost: 1G
       Type: Creature — Snake Warrior
    Pow/Tgh: 2/1
Rules Text: Whenever Orochi Ranger deals combat damage to a creature,
             tap that creature and it doesn’t untap during its controller’s
             next untap step.
     Rarity: Common

  Card Name: Orochi Sustainer
       Cost: 1G
       Type: Creature — Snake Shaman
    Pow/Tgh: 1/2
Rules Text: T: Add G to your mana pool.
     Rarity: Common

  Card Name: Otherworldly Journey
       Cost: 1W
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Remove target creature from the game. At end of turn,
             return that creature to play under its owner’s control
             with a +1/+1 counter on it.
     Rarity: Uncommon

  Card Name: Pain Kami
       Cost: 2R
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: XR, Sacrifice Pain Kami: Pain Kami deals X damage to
             target creature.
     Rarity: Uncommon

  Card Name: Painwracker Oni
       Cost: 3BB
       Type: Creature — Demon Spirit
    Pow/Tgh: 5/4
Rules Text: Fear
             At the beginning of your upkeep, sacrifice a creature
             if you don’t control an Ogre.
     Rarity: Uncommon

  Card Name: Part the Veil
       Cost: 3U
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Return all creatures you control to their owner’s hand.
     Rarity: Rare

  Card Name: Peer Through Depths
       Cost: 1U
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may
             reveal an instant or sorcery card from among them and
             put it into your hand. Put the rest on the bottom of
             your library in any order.
     Rarity: Common

  Card Name: Petals of Insight
       Cost: 4U
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Look at the top three cards of your library. You may
             put those cards on the bottom of your library in any
             order. If you do, return Petals of Insight to its owner’s
             hand. Otherwise, draw three cards.
     Rarity: Uncommon

  Card Name: Pinecrest Ridge
       Cost:
       Type: Land
    Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
             T: Add R or G to your mana pool. Pinecrest Ridge doesn’t
             untap during your next untap step.
     Rarity: Uncommon

  Card Name: Pious Kitsune
       Cost: 2W
       Type: Creature — Fox Cleric
    Pow/Tgh: 1/2
Rules Text: At the beginning of your upkeep, put a devotion counter
             on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails
             is in play, you gain 1 life for each devotion counter
             on Pious Kitsune.
             T, Remove a devotion counter from Pious Kitsune: You
             gain 1 life.
     Rarity: Common

  Card Name: Plains
       Cost:
       Type: Basic Land — Plains
    Pow/Tgh:
Rules Text: [W]
     Rarity: Champions of Kamigawa basic land

  Card Name: Psychic Puppetry
       Cost: 1U
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Tap or untap target permanent.
             Splice onto Arcane U (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Pull Under
       Cost: 5B
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Target creature gets -5/-5 until end of turn.
     Rarity: Common

  Card Name: Quiet Purity
       Cost: W
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Destroy target enchantment.
     Rarity: Common

  Card Name: Rag Dealer
       Cost: B
       Type: Creature — Human Rogue
    Pow/Tgh: 1/1
Rules Text: 2B, T: Remove up to three target cards in a single
             graveyard from the game.
     Rarity: Common

  Card Name: Ragged Veins
       Cost: 1B
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: You may play Ragged Veins any time you could play an
             instant.
             Whenever enchanted creature is dealt damage, its controller
             loses that much life.
     Rarity: Common

  Card Name: Reach Through Mists
       Cost: U
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Draw a card.
     Rarity: Common

  Card Name: Reciprocate
       Cost: W
       Type: Instant
    Pow/Tgh:
Rules Text: Remove from the game target creature that dealt damage
             to you this turn.
     Rarity: Uncommon

  Card Name: Reito Lantern
       Cost: 2
       Type: Artifact
    Pow/Tgh:
Rules Text: 3: Put target card in a graveyard on the bottom of
             its owner’s library.
     Rarity: Uncommon

  Card Name: Rend Flesh
       Cost: 2B
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Destroy target non-Spirit creature.
     Rarity: Common

  Card Name: Rend Spirit
       Cost: 2B
       Type: Instant
    Pow/Tgh:
Rules Text: Destroy target Spirit.
     Rarity: Common

  Card Name: Reverse the Sands
       Cost: 6WW
       Type: Sorcery
    Pow/Tgh:
Rules Text: Redistribute any number of players’ life totals. (Each
             of those players gets one life total back.)
     Rarity: Rare

  Card Name: Reweave
       Cost: 5U
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Target permanent’s controller sacrifices it. That player
             reveals cards from the top of his or her library until
             he or she reveals a card that shares a card type with
             the sacrificed permanent. The player puts that card
             into play, then shuffles his or her library.
             Splice onto Arcane 2UU
     Rarity: Rare

  Card Name: River Kaijin
       Cost: 2U
       Type: Creature — Spirit
    Pow/Tgh: 1/4
Rules Text:
     Rarity: Common

  Card Name: Ronin Houndmaster
       Cost: 2R
       Type: Creature — Human Samurai
    Pow/Tgh: 2/2
Rules Text: Haste
             Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
     Rarity: Common

  Card Name: Rootrunner
       Cost: 2GG
       Type: Creature — Spirit
    Pow/Tgh: 3/3
Rules Text: GG, Sacrifice Rootrunner: Put target land on the top
             of its owner’s library.
             Soulshift 3 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 3 or less from your graveyard to your hand.)
     Rarity: Uncommon

  Card Name: Ryusei, the Falling Star
       Cost: 5R
       Type: Legendary Creature — Dragon Spirit
    Pow/Tgh: 5/5
Rules Text: Flying
             When Ryusei, the Falling Star is put into a graveyard
             from play, it deals 5 damage to each creature without
             flying.
     Rarity: Rare

  Card Name: Sachi, Daughter of Seshiro
       Cost: 2GG
       Type: Legendary Creature — Snake Shaman
    Pow/Tgh: 1/3
Rules Text: Other Snakes you control get +0/+1.
             Shamans you control have “T: Add GG to your mana pool.”
     Rarity: Uncommon

  Card Name: Sakura-Tribe Elder
       Cost: 1G
       Type: Creature — Snake Shaman
    Pow/Tgh: 1/1
Rules Text: Sacrifice Sakura-Tribe Elder: Search your library for
             a basic land card, put that card into play tapped,
             then shuffle your library.
     Rarity: Common

  Card Name: Samurai Enforcers
       Cost: 4WW
       Type: Creature — Human Samurai
    Pow/Tgh: 4/4
Rules Text: Bushido 2 (When this blocks or becomes blocked, it
             gets +2/+2 until end of turn.)
     Rarity: Uncommon

  Card Name: Samurai of the Pale Curtain
       Cost: WW
       Type: Creature — Fox Samurai
    Pow/Tgh: 2/2
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
             If a permanent would be put into a graveyard, remove
             it from the game instead.
     Rarity: Uncommon

  Card Name: Scuttling Death
       Cost: 4B
       Type: Creature — Spirit
    Pow/Tgh: 4/2
Rules Text: Sacrifice Scuttling Death: Target creature gets -1/-1
             until end of turn.
             Soulshift 4 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 4 or less from your graveyard to your hand.)
     Rarity: Common

  Card Name: Seizan, Perverter of Truth
       Cost: 3BB
       Type: Legendary Creature — Demon Spirit
    Pow/Tgh: 6/5
Rules Text: At the beginning of each player’s upkeep, that player
             loses 2 life and draws two cards.
     Rarity: Rare

  Card Name: Sensei Golden-Tail
       Cost: 1W
       Type: Legendary Creature — Fox Samurai
    Pow/Tgh: 2/1
Rules Text: Bushido 1 (When this blocks or becomes blocked, it
             gets +1/+1 until end of turn.)
             1W, T: Put a training counter on target creature. That
             creature gains bushido 1 and becomes a Samurai in addition
             to its other creature types. Play this ability only
             any time you could play a sorcery.
     Rarity: Rare

  Card Name: Sensei’s Divining Top
       Cost: 1
       Type: Artifact
    Pow/Tgh:
Rules Text: 1: Look at the top three cards of your library, then
             put them back in any order.
             T: Draw a card, then put Sensei’s Divining Top on top
             of its owner’s library.
     Rarity: Uncommon

  Card Name: Serpent Skin
       Cost: 2G
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: You may play Serpent Skin any time you could play an
             instant.
             Enchanted creature gets +1/+1.
             G: Regenerate enchanted creature.
     Rarity: Common

  Card Name: Seshiro the Anointed
       Cost: 4GG
       Type: Legendary Creature — Snake Monk
    Pow/Tgh: 3/4
Rules Text: Other Snakes you control get +2/+2.
             Whenever a Snake you control deals combat damage to
             a player, you may draw a card.
     Rarity: Rare

  Card Name: Shell of the Last Kappa
       Cost: 3
       Type: Legendary Artifact
    Pow/Tgh:
Rules Text: 3, T: Remove from the game target instant or sorcery
             spell that targets you. (The spell has no effect.)
             3, T, Sacrifice Shell of the Last Kappa: You may play
             a card removed from the game with Shell of the Last
             Kappa without paying its mana cost.
     Rarity: Rare

  Card Name: Shimatsu the Bloodcloaked
       Cost: 3R
       Type: Legendary Creature — Demon Spirit
    Pow/Tgh: 0/0
Rules Text: As Shimatsu the Bloodcloaked comes into play, sacrifice
             any number of permanents. Shimatsu comes into play
             with that many +1/+1 counters on it.
     Rarity: Rare

  Card Name: Shinka, the Bloodsoaked Keep
       Cost:
       Type: Legendary Land
    Pow/Tgh:
Rules Text: T: Add R to your mana pool.
             R, T: Target legendary creature gains first strike
             until end of turn.
     Rarity: Rare

  Card Name: Shisato, Whispering Hunter
       Cost: 3G
       Type: Legendary Creature — Snake Warrior
    Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, sacrifice a Snake.
             Whenever Shisato, Whispering Hunter deals combat damage
             to a player, that player skips his or her next untap
             step.
     Rarity: Rare

  Card Name: Shizo, Death’s Storehouse
       Cost:
       Type: Legendary Land
    Pow/Tgh:
Rules Text: T: Add B to your mana pool.
             B, T: Target legendary creature gains fear until end
             of turn.
     Rarity: Rare

  Card Name: Sideswipe
       Cost: 1R
       Type: Instant
    Pow/Tgh:
Rules Text: You may change any targets of target Arcane spell.
     Rarity: Uncommon

  Card Name: Sift Through Sands
       Cost: 1UU
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
             If you played a spell named Peer Through Depths and
             a spell named Reach Through Mists this turn, you may
             search your library for a card named The Unspeakable,
             put it into play, then shuffle your library.
     Rarity: Common

  Card Name: Silent-Chant Zubera
       Cost: 1W
       Type: Creature — Zubera Spirit
    Pow/Tgh: 1/2
Rules Text: When Silent-Chant Zubera is put into a graveyard from
             play, you gain 2 life for each Zubera put into a graveyard
             from play this turn.
     Rarity: Common

  Card Name: Sire of the Storm
       Cost: 4UU
       Type: Creature — Spirit
    Pow/Tgh: 3/3
Rules Text: Flying
             Whenever you play a Spirit or Arcane spell, you may
             draw a card.
     Rarity: Uncommon

  Card Name: Soilshaper
       Cost: 1G
       Type: Creature — Spirit
    Pow/Tgh: 1/1
Rules Text: Whenever you play a Spirit or Arcane spell, target
             land becomes a 3/3 creature until end of turn. It’s
             still a land.
     Rarity: Uncommon

  Card Name: Sokenzan Bruiser
       Cost: 4R
       Type: Creature — Ogre Warrior
    Pow/Tgh: 3/3
Rules Text: Mountainwalk
     Rarity: Common

  Card Name: Soratami Cloudskater
       Cost: 1U
       Type: Creature — Moonfolk Rogue
    Pow/Tgh: 1/1
Rules Text: Flying
             2, Return a land you control to its owner’s hand: Draw
             a card, then discard a card.
     Rarity: Common

  Card Name: Soratami Mirror-Guard
       Cost: 3U
       Type: Creature — Moonfolk Wizard
    Pow/Tgh: 3/1
Rules Text: Flying
             2, Return a land you control to its owner’s hand: Target
             creature with power 2 or less is unblockable this turn.
     Rarity: Common

  Card Name: Soratami Mirror-Mage
       Cost: 3U
       Type: Creature — Moonfolk Wizard
    Pow/Tgh: 2/1
Rules Text: Flying
             3, Return three lands you control to their owner’s
             hand: Return target creature to its owner’s hand.
     Rarity: Uncommon

  Card Name: Soratami Rainshaper
       Cost: 2U
       Type: Creature — Moonfolk Wizard
    Pow/Tgh: 2/1
Rules Text: Flying
             3, Return a land you control to its owner’s hand: Target
             creature you control can’t be the target of spells
             or abilities this turn.
     Rarity: Common

  Card Name: Soratami Savant
       Cost: 2UU
       Type: Creature — Moonfolk Wizard
    Pow/Tgh: 2/2
Rules Text: Flying
             3, Return a land you control to its owner’s hand: Counter
             target spell unless its controller pays 3.
     Rarity: Uncommon

  Card Name: Soratami Seer
       Cost: 4U
       Type: Creature — Moonfolk Wizard
    Pow/Tgh: 2/3
Rules Text: Flying
             4, Return two lands you control to their owner’s hand:
             Discard your hand, then draw that many cards.
     Rarity: Uncommon

  Card Name: Sosuke, Son of Seshiro
       Cost: 2GG
       Type: Legendary Creature — Snake Warrior
    Pow/Tgh: 3/4
Rules Text: Other Snakes you control get +1/+0.
             Whenever a Warrior you control deals combat damage
             to a creature, destroy that creature at end of combat.
     Rarity: Uncommon

  Card Name: Soul of Magma
       Cost: 3RR
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, Soul of
             Magma deals 1 damage to target creature.
     Rarity: Common

  Card Name: Soulblast
       Cost: 3RRR
       Type: Instant
    Pow/Tgh:
Rules Text: As an additional cost to play Soulblast, sacrifice
             all creatures you control.
             Soulblast deals damage to target creature or player
             equal to the total power of the sacrificed creatures.
     Rarity: Rare

  Card Name: Soulless Revival
       Cost: 1B
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Return target creature card from your graveyard to
             your hand.
             Splice onto Arcane 1B (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Squelch
       Cost: 1U
       Type: Instant
    Pow/Tgh:
Rules Text: Counter target activated ability. (Mana abilities can’t
             be targeted.)
             Draw a card.
     Rarity: Uncommon

  Card Name: Stone Rain
       Cost: 2R
       Type: Sorcery
    Pow/Tgh:
Rules Text: Destroy target land.
     Rarity: Common

  Card Name: Strange Inversion
       Cost: 2R
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Switch target creature’s power and toughness until
             end of turn.
             Splice onto Arcane 1R (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Uncommon

  Card Name: Strength of Cedars
       Cost: 4G
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where
             X is the number of lands you control.
     Rarity: Uncommon

  Card Name: Struggle for Sanity
       Cost: 2BB
       Type: Sorcery
    Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. That player
             sets aside a card from it, then you set aside a card
             from it. Repeat this process until all cards in that
             hand have been set aside. That player returns the cards
             he or she set aside to his or her hand and puts the
             rest into his or her graveyard.
     Rarity: Uncommon

  Card Name: Student of Elements
       Cost: 1U
       Type: Creature — Human Wizard
    Pow/Tgh: 1/1
Rules Text: When Student of Elements has flying, flip it.
             -----
             Tobita, Master of Winds
             Legendary Creature — Human Wizard
             3/3
             Creatures you control have flying.
     Rarity: Uncommon

  Card Name: Swallowing Plague
       Cost: XBB
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Swallowing Plague deals X damage to target creature
             and you gain X life.
     Rarity: Uncommon

  Card Name: Swamp
       Cost:
       Type: Basic Land — Swamp
    Pow/Tgh:
Rules Text: [B]
     Rarity: Champions of Kamigawa
             basic land

  Card Name: Swirl the Mists
       Cost: 2UU
       Type: Enchantment
    Pow/Tgh:
Rules Text: As Swirl the Mists comes into play, choose a color
             word.
             All instances of color words on spells and permanents
             become the chosen color word.
     Rarity: Rare

  Card Name: Takeno, Samurai General
       Cost: 5W
       Type: Legendary Creature — Human Samurai
    Pow/Tgh: 3/3
Rules Text: Bushido 2 (When this blocks or becomes blocked, it
             gets +2/+2 until end of turn.)
             Each other Samurai you control gets +1/+1 for each
             point of bushido it has.
     Rarity: Rare

  Card Name: Tatsumasa, the Dragon’s Fang
       Cost: 6
       Type: Legendary Artifact — Equipment
    Pow/Tgh:
Rules Text: Equipped creature gets +5/+5.
             6, Remove Tatsumasa, the Dragon’s Fang from the game:
             Put a 5/5 blue Dragon Spirit creature token with flying
             into play. Return Tatsumasa to play under its owner’s
             control when that token is put into a graveyard.
             Equip 3
     Rarity: Rare

  Card Name: Teller of Tales
       Cost: 3UU
       Type: Creature — Spirit
    Pow/Tgh: 3/3
Rules Text: Flying
             Whenever you play a Spirit or Arcane spell, tap or
             untap target creature.
     Rarity: Common

  Card Name: Tenza, Godo’s Maul
       Cost: 3
       Type: Legendary Artifact — Equipment
    Pow/Tgh:
Rules Text: Equipped creature gets +1/+1. As long as it’s legendary,
             it gets an additional +2/+2. As long as it’s red, it
             has trample.
             Equip 1 (1: Attach to target creature you control.
             Equip only as a sorcery.)
     Rarity: Uncommon

  Card Name: Terashi’s Cry
       Cost: 3W
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Tap up to three target creatures.
     Rarity: Common

  Card Name: The Unspeakable
       Cost: 6UUU
       Type: Legendary Creature — Spirit
    Pow/Tgh: 6/7
Rules Text: Flying, trample
             Whenever The Unspeakable deals combat damage to a player,
             you may return target Arcane card from your graveyard
             to your hand.
     Rarity: Rare

  Card Name: Thief of Hope
       Cost: 2B
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: Whenever you play a Spirit or Arcane spell, target
             opponent loses 1 life and you gain 1 life.
             Soulshift 2 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 2 or less from your graveyard to your hand.)
     Rarity: Uncommon

  Card Name: Thoughtbind
       Cost: 2U
       Type: Instant
    Pow/Tgh:
Rules Text: Counter target spell with converted mana cost 4 or
             less.
     Rarity: Common

  Card Name: Thousand-legged Kami
       Cost: 6GG
       Type: Creature — Spirit
    Pow/Tgh: 6/6
Rules Text: Soulshift 7 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 7 or less from your graveyard to your hand.)
     Rarity: Uncommon

  Card Name: Through the Breach
       Cost: 4R
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Put a creature card from your hand into play. That
             creature has haste. Sacrifice that creature at end
             of turn.
             Splice onto Arcane 2RR (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Rare

  Card Name: Tide of War
       Cost: 4RR
       Type: Enchantment
    Pow/Tgh:
Rules Text: Whenever one or more creatures blocks, flip a coin.
             If you win the flip, the defending player sacrifices
             all blocking creatures. Otherwise, the attacking player
             sacrifices the blocked creatures.
     Rarity: Rare

  Card Name: Time of Need
       Cost: 1G
       Type: Sorcery
    Pow/Tgh:
Rules Text: Search your library for a legendary creature card,
             reveal it, and put it into your hand. Then shuffle
             your library.
     Rarity: Uncommon

  Card Name: Time Stop
       Cost: 4UU
       Type: Instant
    Pow/Tgh:
Rules Text: End the turn. (Remove all spells and abilities on the
             stack from the game, including this card. The player
             whose turn it is discards down to his or her maximum
             hand size. Damage wears off, and “this turn” and “until
             end of turn” effects end.)
     Rarity: Rare

  Card Name: Tranquil Garden
       Cost:
       Type: Land
    Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
             T: Add G or W to your mana pool. Tranquil Garden doesn’t
             untap during your next untap step.
     Rarity: Uncommon

  Card Name: Uba Mask
       Cost: 4
       Type: Artifact
    Pow/Tgh:
Rules Text: If a player would draw a card, that player removes
             that card from the game face up instead.
             Each player may play cards he or she removed from the
             game with Uba Mask this turn.
     Rarity: Rare

  Card Name: Uncontrollable Anger
       Cost: 2RR
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: You may play Uncontrollable Anger any time you could
             play an instant.
             Enchanted creature gets +2/+2 and attacks each turn
             if able.
     Rarity: Common

  Card Name: Unearthly Blizzard
       Cost: 2R
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Up to three target creatures can’t block this turn.
     Rarity: Common

  Card Name: Unnatural Speed
       Cost: R
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Target creature gains haste until end of turn.
     Rarity: Common

  Card Name: Untaidake, the Cloud Keeper
       Cost:
       Type: Legendary Land
    Pow/Tgh:
Rules Text: Untaidake, the Cloud Keeper comes into play tapped.
             T, Pay 2 life: Add 2 to your mana pool. Spend this
             mana only to play legendary spells.
     Rarity: Rare

  Card Name: Uyo, Silent Prophet
       Cost: 4UU
       Type: Legendary Creature — Moonfolk Wizard
    Pow/Tgh: 4/4
Rules Text: Flying
             2, Return two lands you control to their owner’s hand:
             Copy target instant or sorcery spell. You may choose
             new targets for the copy.
     Rarity: Rare

  Card Name: Vassal’s Duty
       Cost: 3W
       Type: Enchantment
    Pow/Tgh:
Rules Text: 1: The next 1 damage that would be dealt to target
             legendary creature you control this turn is dealt to
             you instead.
     Rarity: Rare

  Card Name: Venerable Kumo
       Cost: 4G
       Type: Creature — Spirit
    Pow/Tgh: 2/3
Rules Text: Venerable Kumo may block as though it had flying.
             Soulshift 4 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 4 or less from your graveyard to your hand.)
     Rarity: Common

  Card Name: Vigilance
       Cost: W
       Type: Enchant Creature
    Pow/Tgh:
Rules Text: Enchanted creature has vigilance. (Attacking doesn’t
             cause it to tap.)
     Rarity: Common

  Card Name: Villainous Ogre
       Cost: 2B
       Type: Creature — Ogre Warrior
    Pow/Tgh: 3/2
Rules Text: Villainous Ogre can’t block.
             As long as you control a Demon, Villainous Ogre has
             “B: Regenerate Villainous Ogre.”
     Rarity: Common

  Card Name: Vine Kami
       Cost: 6G
       Type: Creature — Spirit
    Pow/Tgh: 4/4
Rules Text: Vine Kami can’t be blocked except by two or more creatures.
             Soulshift 6 (When this is put into a graveyard from
             play, you may return target Spirit card with converted
             mana cost 6 or less from your graveyard to your hand.)
     Rarity: Common

  Card Name: Waking Nightmare
       Cost: 2B
       Type: Sorcery — Arcane
    Pow/Tgh:
Rules Text: Target player discards two cards.
     Rarity: Common

  Card Name: Wandering Ones
       Cost: U
       Type: Creature — Spirit
    Pow/Tgh: 1/1
Rules Text:
     Rarity: Common

  Card Name: Waterveil Cavern
       Cost:
       Type: Land
    Pow/Tgh:
Rules Text: T: Add 1 to your mana pool.
             T: Add U or B to your mana pool. Waterveil Cavern doesn’t
             untap during your next untap step.
     Rarity: Uncommon

  Card Name: Wear Away
       Cost: GG
       Type: Instant — Arcane
    Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
             Splice onto Arcane 3G (As you play an Arcane spell,
             you may reveal this card from your hand and pay its
             splice cost. If you do, add this card’s effects to
             that spell.)
     Rarity: Common

  Card Name: Wicked Akuba
       Cost: BB
       Type: Creature — Spirit
    Pow/Tgh: 2/2
Rules Text: B: Target player dealt damage by Wicked Akuba this
             turn loses 1 life.
     Rarity: Common

  Card Name: Yamabushi’s Flame
       Cost: 2R
       Type: Instant
    Pow/Tgh:
Rules Text: Yamabushi’s Flame deals 3 damage to target creature
             or player. If a creature dealt damage this way would
             be put into a graveyard this turn, remove it from the
             game instead.
     Rarity: Common

  Card Name: Yamabushi’s Storm
       Cost: 1R
       Type: Sorcery
    Pow/Tgh:
Rules Text: Yamabushi’s Storm deals 1 damage to each creature.
             If a creature dealt damage this way would be put into
             a graveyard this turn, remove it from the game instead.
     Rarity: Common

  Card Name: Yosei, the Morning Star
       Cost: 4WW
       Type: Legendary Creature — Dragon Spirit
    Pow/Tgh: 5/5
Rules Text: Flying
             When Yosei, the Morning Star is put into a graveyard
             from play, target player skips his or her next untap
             step. Tap up to five target permanents that player
             controls.
     Rarity: Rare

  Card Name: Zo-Zu the Punisher
       Cost: 1RR
       Type: Legendary Creature — Goblin Warrior
    Pow/Tgh: 2/2
Rules Text: Whenever a land comes into play, Zo-Zu the Punisher
             deals 2 damage to that land’s controller.
     Rarity: Rare

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